LUSTRE
Art Jones
Duration: 81´  USA, 2003
BIOGRAPHY
Born on 14th Street in Manhattan, Art Jones began writing and directing films in 1992.
In 1996, Jones created the cult-hit, Dodgeball - a 21-minute "docu-remedy" about the grade school game that derailed an entire generation.
This comic expose caught fire in the national press and launched "Dodgeball" sneakers by Airwalk, to bring needed traction to a generation still trying to find its footing.
Jones’ first feature, Going Nomad, stars Damian Young and Victor Argo in an epic road picture set in the streets of nighttime New York.
Nomad was acquired for distribution in theaters throughout the U.
S.
, Europe and Japan, received Time Out New York’s "Critics’ Pick" and was voted "One of the Ten Best Films of the Year" by the Providence Journal-Bulletin.
Lustre, a story of renewal in uncertain times, is Jones’ second feature.
He dedicates the film to his best friend, filmmaker Joe Sweet, who died in 2002.
FESTIVALS - SCREENINGS
Tribeca Film Festival, 2003
FILMOGRAPHY
2003  Lustre
1998 Going Nomad
1996 Dodgeball
CONTACT
COMPOSERS
Script: Art Jones
Cinematography:  Ben Wolf
Cityscape photography: Jennifer Levy
Sound: Chad Birmingham
Music: Jim Papoulis
Edited by: Alan Canant
ABOUT THE FILM
I call the film ‘a story of renewal in uncertain times’.
It aims to chronicle a change in heart, a spiritual awakening within a decidedly hard-luck guy.
The challenge for Hugo, and for so many people, is to witness the world with fresh perspective, and to recognize the authentic, the value in new forms rising.
In one way, Lustre is about the unlikely holy man that may be in all of us.
In simpler terms, it ’s about finding the ability to see with new eyes.
We filmed Lustre on the streets of New York over the 12 months following 9/11.
I wanted to create something life-affirming and forward-looking in the face of all the loss.
I was blessed to have a stellar lead actor, Victor Argo, and a committed team ready to step-up.
There were times when it seemed we had the whole town behind us.
The subject and the spirit of the project swayed a host of city officials to green-light several rarely attempted locations, even in a time of high alert.
All of it working to help audiences re-envision their lives and their beloved New York from entirely new perspectives.

Hugo says New York’s losing its soul.
Says faceless buildings and vacant people are chipping away at what’s left of the real, the old-time New York.
The way he sees it, even a Second Coming couldn’t save the place.
But that’s not all he’s seeing.
Hugo’s beginning to have trouble distinguishing what’s real and what’s illusion.
By day, strange visions interrupt his rounds as a loan shark.
By night, voices visit from a dark past.
He tries to ignore it all, yet the signs and apparitions intensify, until they can no longer be denied.
Is he going crazy, just another crackpot roaming the city? Or is he an unlikely holy man rising from the streets? Or maybe Hugo is just a down-on-his-luck tough guy - forced to see himself and life with new eyes.
PRODUCTION
Art Jones Associate
DISTRIBUTION
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